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Welcome to the wave of the new future!

On the Galaxy of Andromeda, anything is possible! What is myth in our era is possible in this entricette mass of adventure! Fantasy embellishes into reality on this magical array of diverse planets. Many exciting and interesting species reside on the planets of Cromagnatic, Valacric, Daric, Aquaric, and Furiounis! These species all have their own unique characteristics that allow them to adapt to these diverse planets, creating fascinating civilizations.

The Flashtids are Aquatic creatures that mainly reside in Aquaric, the ‘Water Planet’. Some are even said to be sited in Furiounis, the ‘Ice Planet’. Flashtids are a calm and peaceful race that congregates in crystal blue bodies of water. There are many types of Flashtids, ranging from the tiniest of fish, to the mightiest of whales!

Next are the Tangreders, the proud and hot-tempered race that live on Cromagnatic, the ‘Fire Planet’, and Valacric, the ‘Earth Planet’. Tangreders vary from venomous snakes, to slimy salamanders, to even the ancient dinosaurs of the past. It would be best not to anger the Tangreders, or things will get pretty dangerous!

Last, but not least, are the Vampires and Werewolves, which are said to be found just about anywhere! The ancient folklores of the past come to life with the presence of these supernatural creatures. The vampires and werewolves are a secretive race, and try to blend in with the Amarians. Some may be feral, or others can control their animalistic tendencies. Anything goes!

These races all mesh together in diverse planet of Daric, the ‘Planet of New Beginnings and Hope’. Amarians are the main race of Daric; they possess no special abilities, but they are known to be full of emotion, love, and confidence! No alien could compare to the emotion full Amarians!

While these extensive races have their own quarrels and difficulties, they have begun to accept one another. This acceptance has let to cross-breeding between the races, known as Hybrids. The Hybrids are said to be extremely discriminated, due to their genetic combinations. Do not be deceived! The Hybrids have the potential to become some of the most powerful races, even though they are entirely rare.

The Galaxy of Andromeda is a paradise, full of love and excitement! But lately, there has been an evil rising in the frigid depths of the Galaxy. These monstrosities are known as the Cragnocs, a power hungry race of Amarians that reside in Salcron. This planet is known to be the ‘Prison Planet’, or the ‘Planet of Death’. The Cragnocs are out to stretch their power across the planets, corrupting everything in their reach!

Something has to be done! But, it will be up to you. So, what paths will you chose? Will you be the hunter, or perhaps even the hunted? You could even become a galactic adventurer looking for a little excitement in your life. What about the Hybrids, the rare race trying to find their way in life?Or, you could become the savior of Andromida, a hero that whose name will be carried on the winds of time. Join and find out your destiny!

Blaze across the luminous stars in this burning future!



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Death of the Gods: Galaxy Wars :: The Beginning :: Rules & Explanations :: Species And Normal Rules [MUST READ]
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 AuthorTopic: Species And Normal Rules [MUST READ] (Read 240 times)
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 Species And Normal Rules [MUST READ]
« Thread Started on Jun 1, 2008, 4:04pm »

Normal Rules




  • Keep OOC conversations in IC posts to a minimum please.

  • Eight characters per account.

  • Can be Somewhat Rated R, but do not use language as much as you can because of this. NO SEX in any of the normal threads...

  • There is a M Board for this but it is password protected and the password is given only to those of age and if i think you deserve it.

  • No god- modding/power playing.

  • No fighting while out of character. Don't be an asshole unless your an admin. That doesn't give you the right, but you have the power. If I see it being abused though you will lose your power.

  • Treat all members with respect.

  • You are not to force others to have sex. The only time it can be forced is when it is rape and that is has been planned though by IM, C-Box, or PM's. Other then that you can't force your character onto another.

  • No killing off another person's character without their permission.

  • ALL SPECIES ARE WARM BLOODED.

  • Cragnocs only have 4 powers total. Superior Strength/Speed, Heightened Senses, Incredible Accuracy, Increased Agility They start out with all four powers at birth and gain no more.

  • All characters ACCEPT the Amaria hybrids start out with 4 powers each.

  • Amaria hybrids start out with 2 powers and can only gain up to 8 powers.

  • Staff members characters are allowed to start out with the max number of powers if they possess an Amaria Hybrid.

  • Staff member characters that are not Amaria hybrids can start out with 18 powers but after that must gain their remaining powers like other members.

  • For your character code word put Twilight.

  • Your character shall gain more powers as your post count increases. Please refer to the Posts for Powers thread for more information. (click on posts for powers)

  • Hybrid characters are allowed. But they are rare and must first be approved by an admin!

  • When breeding, the female must be pregnant for at least 2 weeks real life time before she can give birth in the RP.

  • Click HERE For a list of all powers.

  • Click HERE to receive the more detailed information on how to acquire a hybrid.

  • Click To apply for your hybrid.

  • Hybrids are discriminated against by a large variety of creatures. They view them as impure and monsters. If you are a hybrid, it would serve you well to hide the fact you transform at night. If you are found to be a hybrid you might very well loose your job, house, statues, everything you have ever fought for.

  • Most hybrids are street fighters, slaves, or pirates. Though some have been able to make a fairly good living for themselves.
« Last Edit: Nov 4, 2008, 10:14pm by Lazorith »Link to Post - Back to Top  IP: Logged

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Alucard
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 Re: Species And Normal Rules [MUST READ]
« Reply #1 on Jun 1, 2008, 4:05pm »

Tangreders, Flashtids and Werewolf



  • Can live up to age 10,000.

  • They have 2 forms, human and beast. Beast is able to stand up on two legs while being able to walk/run/climb like this, and also able to walk on all fours while being able to run/climb like this too.

  • They are no longer affected by sliver.

  • They heal faster then a human, but not instantly.

  • Gain more powers as they age.

  • All Reptiles have heat sensing pits on their snouts to see prey in thermal vision.

  • Snake fangs can be poisonous.

  • Some Flashtids are born with poisonous spines and spur's.

  • Breeding Season for the Tangereds is early spring. This will mean young are born in the beginning of summer since the gestation period is only 3 months. Tangereds give live birth.

  • The few Dinosaur type Tangereds do in fact lay eggs after a month of the female being pregnant. The eggs are incubated by the parents for 3 months before they hatch. This time limit is in RP time.

  • For the first 4 months of life, all reptilian offspring are confined to their animal forms. Once form months has passed in RP time, the young can transform.

  • Flashtids mate during the winter season and give birth during the spring. The females give live birth. For the first three months of life the young are restricted to the water and cannot transform into their humanoid form yet.

  • Wolves mate during the winter and give birth in the spring. All young are born in their humanoid forms and are capable of switching forms by the age of one month.

  • Flashtids usually bare one offspring at a time.

  • Wolves normally have 2-3 pups but sometimes only have one.

  • Tangereds usually only have 1 offspring at a time.
« Last Edit: Aug 21, 2008, 9:31pm by Idane »Link to Post - Back to Top  IP: Logged

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 Re: Species And Normal Rules [MUST READ]
« Reply #2 on Jun 1, 2008, 4:07pm »

Vampire Rules



  • They can live up to age 10,000.

  • Vampires under 500 cannot go out into the sun at all.

  • Must feed at least once a night.

  • The older they are the stronger they become, gaining new powers.

  • Vampires over the age of 500 start to lose their weakness to silver/sunlight.

  • Only the eldest generation Vampires, those over 3000 years can go out in the sun.

  • Vampires of 500 to 2999 can tolerate weak light such as twilight and very cloudy days.

  • Minor wounds heal instantly

  • Major wounds take at least an hour to heal.

  • Holy water, Garlic, Blessed weapons have no effect, only silver does.

  • Possess a large range of powers, look below to see which ones they can acquire.

  • Capable of cross breeding

  • Vampires can breed any time of the year. The female's gestation period being 7 months.

  • Vampires normally have only 1 offspring at a time.
« Last Edit: Aug 21, 2008, 9:31pm by Idane »Link to Post - Back to Top  IP: Logged

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 Re: Species And Normal Rules [MUST READ]
« Reply #3 on Jun 1, 2008, 4:08pm »

Cragnocs


  • Live up to 85 years

  • A Warmongering Race that is out to kill anyone who rises up against them.

  • A cousin species to the Amaria.

  • Have 4 basic powers of Superior Strength/Speed, Heightened Senses, Superior Agility, and Incredible Accuracy

  • Their body build is rather muscular and toned, standing around 6ft on average.

  • Female are warriors as well as men.

  • THEY BREED ONLY WITH EACH OTHER!!!

  • Can mate during any time of the year, gestation period is 9 months.

  • Have 1-2 offspring on average, though sometimes they can have up to 3 at once.

  • Offspring are born with all four basic powers of superior strength/speed, heightened senses, agility, and accuracy.

  • They rule over the Prison Planet.

  • Highly advanced space travel technology and bio warfare.
« Last Edit: Aug 21, 2008, 9:32pm by Idane »Link to Post - Back to Top  IP: Logged

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 Re: Species And Normal Rules [MUST READ]
« Reply #4 on Jun 1, 2008, 4:10pm »

Amaria


  • Live up to 85 years.

  • Appear to look like humans of earth but are not.

  • Cousin race to the Cragnocs.

  • Have no special powers save for their technology.

  • Can mate with any species, though the chance of producing offspring is low.

  • Can mate during any time of the year, gestation period is 9 months.

  • Normally have 1-2 offspring. Though sometimes they may have up to 3, though this is rare.
« Last Edit: Aug 21, 2008, 9:33pm by Idane »Link to Post - Back to Top  IP: Logged

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 Re: Species And Normal Rules [MUST READ]
« Reply #5 on Jun 1, 2008, 4:12pm »

Hybrids


  • Admins will determine if your characters will become pregnant and if the young live.

  • Admins will also determine if your hybrid gains powers from only one parent or powers from both parents.

  • Hybrids are rare and MUST be approved by an admin first!

  • Here are the allowed Hybrid crosses:

    AmariaxFlashtid

    WerewolfxAmaria

    WerewolfxVampire

    VampireXAmaria

    VampireXTangered

    TangeredXAmaria

    TangeredXFlashtid

  • There is only a certain percent chance of any cross breed producing off spring here is the list:

    AmariaxFlashtid: 10%

    WerewolfxAmaria: 80%

    WerewolfxVampire: 30%

    VampirexAmaria: 50%

    VampirexTangered: 25%

    TangeredxAmaria: 20%

    TangeredxFlashtid: 15%

  • The life span will be affected by the cross breeding. Any species mated with an Amaria will only live to be 5,000 years.

  • All other crosses can live up to the normal 10,000 years.

  • Also, The offspring of Amaria and other creatures will gain up to 8 powers through-out their life.

  • All other crosses have a 50 percent change of either having all the powers of one parent, or powers from both sides.

  • Hybrids can indeed mate with other hybrids or pure blood creatures. But they are only cable of producing one time in their entire like span. Though this is viewed as a good thing. It means mates can seek pleasure with each other as many times after this as possible and not worry about more children.


These rules are subjected to change by an admin as they see fit.
« Last Edit: Aug 21, 2008, 9:34pm by Idane »Link to Post - Back to Top  IP: Logged

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 Re: Species And Normal Rules [MUST READ]
« Reply #6 on Sept 2, 2008, 6:20pm »

Enchanted Weapons


What is a(n) enchanted weapon?

~A weapon that has a special 'power' in it, (list is below) that helps their master/wielder.

What can be enchanted?

~Only hand weapons: Swords, knives, daggers, etc.
No guns, ships, transportation, and houses can not be enchanted.

Can I give my bound weapon to someone else?

~Yes you can. The only way a Bound Weapon can be passed over though is if the character that owns it is dying or dead then the bound weapon losses its ties to its old master and the first person to pick it up will gain that bound item.

What do I do to get one?

1. Well first you ask Laz, either over PM or AIM.

2 1/2. If he says no, then its no. Don't bug him (always a bad idea) and don't whine to another admin about it. Just wait a few days, weeks would be better, then ask again.

2. If he gives tells you go ahead, then you put in your characters bio how they got it, 2 paragraphs explaining in the history as to how/why/when they got it.

3. Make sure you have what enchant it is in the weapon section of your bio as well.

List of enchants:

Bound Weapons: A weapon that is bound to a person can not be used by someone else. Depending on how big this bond is, depends on what the weapon will do. This is the most common type of enchants found.
List of different levels of Bound Weapons:
First Level: The weapons can only be used by their user/master. Meaning that if the person that owns them gives them to someone else, the other guy can stab someone as much as they want, but the weapon won't hurt the person their now poking.
Second Level: The weapon takes on a more bound element. Just like the first level but now only the owner/master can take it out of its case. If the owner/master leaves the weapon on the table, no one else can come along and pick it up, the weapon feels like its wielded onto the ground.
Third Level: The weapon takes on the first two levels but becomes more deadly. This level of Bound is very rare due to how deadly it is. Anyone that touches this weapon now, if its out of its case/holder, and is not the owner/master they will be burned. As such, if the owner/master threw a 3rd level bound dagger at someone, the dagger would cut into the victim and start the burn the flesh were its at, it will not be moved unless the owner/master comes and takes it out and it will burn the victim more if they try to take it out.

Fire: A weapon is able to burst into flames at the wielders command. The fire here is strong enough to melt most metals, can not melt other enchanted items, and cause server burns to those that touch it. Only the wilder can not be hurt by this fire.

Frost: A weapon is able to turn into frost freezing almost anything it touches, can not freeze other enchanted weapons. Those that normal touch get frost bite, only the wielder is not effected when touched by this.

Lighting: A weapon that is able to control lighting, turning the blade into a lighting rod in a way. The wielder is able to shock their opponent with it, nearly killing the (cannot shock those using a enchanted weapon against it though) other guy.

Water: A weapon made out of water. They are able to control the water in the blade to either shoot the water out or help sooth someone wound. Its not effected by other enchanted weapons, once the water bullet leaves other enchanted weapons can easily cut it in two, someone without a enchanted weapon will get knocked on their ass though if not killed.
« Last Edit: Sept 2, 2008, 6:45pm by Aoi »Link to Post - Back to Top  IP: Logged

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 Re: Species And Normal Rules [MUST READ]
« Reply #7 on Sept 9, 2008, 8:27pm »

Conception



  • When having a child you must first ask the admin if its ok to increase the population of some species, as stated elsewhere some cannot reproduce anymore with differnt species.
  • Time of conception will be 3-4 weeks real life time so we do not have a flood of children all at the same time. This is not negotiable, staff or member you will wait the time.
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